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hardware: iMac, 27" display software: Objective-C, openframeworks.
dim: 23 x 15 x 0.6 cm

Thanks to advances in technology, a restricted number of digital artists, in the line of a long lasting tradition that goes from the Prometheus of the Greek mythology to the most recent Hollywood movie 'Robot and Frank', focused their creativity on the many possible ways of evoking agency into the inanimate: the computer/robot. By evoking agency, the aim is therefore to enhance the perceived parity and mutuality of the conversation between humans and computers. Yet, a truly convincing non-human agent enabling a peer-to-peer conversation is no-more than a dream, shared and o ered by the artist to an audience. Following a functional approach, it appears that the real agents are only the humans. In contrast, freed from any 'intelligentia', the computer becomes an enslaved entertainment/facilitator tool for the agents' needs.

This view, in line with current human-centered views in HCI, is explained here in term of human-computer-human (HCH) interactions.

In light of these considerations, I am speculating that the perception of a computer's agency could be evoked with a di erent approach. This approach reverses the roles for each element constituting the system: thus, making the human a tool for the communication between non-human agents.

In my work titled `Entertainment does not come for free...' (EDNCFF) I attempt to provide the dream for agency to the non-humans (i.e. the computers) by creating a speculative computer-human-computer interaction

Exhibited at: 
- CSIS University of Limerick ( 2013) ;
- Limerick Lifelong Learning Event 2013 - Faber Studio - Limerick

This artwork is also discussed in the following journal article:

Torre, G. (2015) (print version to be published in 2016), `Expectations versus Reality of Arti cial Intelligence: using Art to Re ect on and Discuss some of the Ontological Issues.', Leonardo Art Journal - MIT.